Turn your habits into a Daily Quest. Each quest pays XP and gold by its rank, XP levels you up, and gold buys rewards from a shop you stock yourself. Miss a day and the System hands you a penalty quest. Free, no sign-up, saved in your browser.
Ranks pay: E 10 XP + 1 gold, C 40 XP + 4 gold, A 80 XP + 8 gold, S 160 XP + 16 gold. Tap a quest to clear it; tap again to undo. You can fill in the last 30 days, not the future.
Penalty quest (shown the day after a Daily Quest you didn't clear):
Your System lives in this browser only. To carry it on your phone, with reminders and streaks, get Habit Rewards (free on iPhone and Android): quests pay coins there, and coins buy the rewards you set.
In Solo Leveling, Sung Jinwoo is the weakest hunter around until a game-like System starts giving him a Daily Quest: 100 push-ups, 100 sit-ups, 100 squats and a 10 km run, every day, with a penalty if he skips it. Clearing quests levels him up, and the System's shop sells him what he needs. It's an appealing picture of self-improvement: the effort is visible, the reward arrives on time, and every day counts toward a number that only goes up.
You can't get the monsters, but you can get the mechanics. A "Solo Leveling habit tracker" is a habit tracker dressed as that System: habits become quests, finishing them earns XP and gold, XP adds up to levels, and gold buys real rewards.
100 push-ups, 100 sit-ups, 100 squats and 10 km is a lot of training for someone starting from zero, and it takes most people well over an hour. People who try it on day one tend to be sore by day three and done by day seven. Jinwoo had a System that could put him in the Penalty Zone; you have a sofa. The quest that works is the one you'll still clear on a bad day.
Start with the beginner hunter preset (20 of each and a 1 km walk or run), clear it for two weeks, then raise one number at a time. The level counter keeps going up either way, which is the point: progress comes from showing up, and the reps follow. If you have an injury or a health condition, check with a doctor before you start a new training routine.
| Rank | Pays | Use it for | Examples |
|---|---|---|---|
| E | 10 XP, 1 gold | Takes a minute, easy to forget | Drink a glass of water on waking, make the bed |
| C | 40 XP, 4 gold | Some effort, most days | Read 10 pages, 20 push-ups, tidy for 10 minutes |
| A | 80 XP, 8 gold | Real effort, you'd rather not | A workout, 45 minutes of study, cooking instead of takeout |
| S | 160 XP, 16 gold | Hard, or the thing you've been avoiding | A 5 km run, a full day without social media, the dreaded phone call |
Keep the Daily Quest to three to five quests, with one or two hard ones at most. Rank them by how hard they are for you: a 5 km run is S-rank for a beginner and C-rank for a runner. Levels get slower as you go (each level needs 100 XP more than the last), so the early level-ups come fast and the later ones mean something.
The penalty is what makes the System feel serious, but punishing yourself hard for a missed day is how most habit systems end: one bad week and the hole is too deep to climb out of. Make the penalty quest small and useful, like a 10-minute walk before any screens, or doing the missed quest first thing tomorrow. In a study that followed 96 people forming a daily habit (Lally and colleagues, 2010), missing one day didn't materially affect the habit; what matters is the next day. James Clear's rule for it: never miss twice.
Gold is the half of the System most trackers forget. Decide now what your gold buys, and price it in days of effort: a small treat at about one good day's gold, a bigger one at a week or two, and one big reward to save for. The beginner Daily Quest pays 16 gold a day, so a 15-gold coffee is a day's work and a 300-gold game is about three weeks. Ideas: 70 ways to reward yourself. Only buy from your own shop, and only with gold you've earned.
This page is a fan-made tool and isn't connected to Solo Leveling or its publishers. Our app, Habit Rewards, runs the same loop on iPhone and Android without the anime skin: habits pay coins by difficulty (1, 4, 8 or 16), you write a reward list with your own prices and claim rewards from your balance, and on a day you can't make it a 10-coin Skip keeps your streak alive. It has reminders, streaks and home-screen widgets, and it's free for up to 3 habits. It doesn't have levels or XP: the coins and the shop are the part it keeps.
More ways to turn habits into a game: how to gamify your life, apps like Habitica (an RPG habit tracker with levels and a party), and the discipline tracker for a weekly score to beat.
Rather track it on your phone? In Habit Rewards every check-off earns coins, and you spend them on rewards you set yourself. Free on iPhone and Android for up to 3 habits.
Get the appFree, in your browser, no sign-up.